Spectral Triple Geometry (Rust/WASM)

Connes distance via Rust + WebAssembly; 2D heatmap and 3D MDS embedding.

1.00e-3
row \\ col123∑ row
11.000000
21.000000
31.000000

Rows must be stochastic (sum to 1).

Tip: Use "Normalize" per-row or "Normalize All Rows" to ensure a valid stochastic matrix.

Computing spectral triple via WASM…